

However, if you want, there are mods that include historically accurate (albeit minimalistic) player models.īrutal Doom/Wolfenstein are honorable mentions, since they're both mods and are based on a game that was praised for its graphics when it was originally created. Since the soldiers are completely red/blue, that makes them "pop out" in the environment and makes things fairer. However, the gunplay is very good, the movement is great, it is easy to mod and also great fun. The graphics are mostly flat, with textures often being omitted except for terrain, and the whole game feels like a "beta" of a larger game. Ravenfield, which is a "Battlefield style" shooter made by an indie developer. I personally love the game, although for my family's sake I don't play it anymore.

Whether or not one considers WoW to be "excellent gameplay" really depends on the person though. The only reason there isn't even more ugly old stuff is that they revamped the vanilla world in the third expansion pack, but even that's been showing its age for a while. There's still a beauty to them, again thanks to the cartoony art style, but they're clearly 10-15 year old graphics at this point. The core gameplay is mostly the same, it's just really ugly when you visit Burning Crusade or Wrath of the Lich King zones. Blizzard has made some efforts to modernize some of the commonly seen older models (character models in particular).īut the further back you go, the uglier the game gets. But the game consists of models and textures spanning 20 years at this point. All of the modern expansion pack content looks pretty decent (though definitely and intentionally not generation-defining graphics). Modern, real-time, action-based roguelikes let you train your reaction time, coordination, and quick thinking - which are definitely valuable! - but I think there's value in being deliberate and tactical, a play style you'll just really see a lot more of in turn-based roguelikes. Keeping calm and being tactical about your solutions in a stressful situation is a skill, and the game lets you hone and apply that skill once you realize it's how the game is played. Ever fallen through a pitfall trap and landed crippled in a room filled to the brim with monsters way out of your level? The gut instinct is to forget it's turn-based and panic and run, and the game punishes you for it. One of the many things I like about Nethack- and Angband-style roguelikes is their being turn-based (so you technically have all the time in the world to think things through) but they still find ways to put you in stressful situations. Horrible graphics is maybe a bit harsh, but: Nethack, and the whole roguelike space! Meta: Let me know how you feel about having a compilation of the comments included in the topic like this, first time trying so looking for feedback. Here's a playthrough by a Youtuber in case you want to see the game in action. But looking at any videos of it and you might think it's a throwaway flash game from the 2000s or something. The mechanics is innovative and the puzzles are hard as hell. Something that exemplify the mantra "don't judge a book by its cover".įor me it's the puzzle game SquishCraft. games from the 70s: Pong, Tetris, age of empires, starcraft, FFVII etc.


Cogmind, Devil Daggers, Final Upgrade, Luck be a Landlord, Nightmare Reaper, SNKRX, Vampire Survivors.^^^ List of games people have mentioned ^^^
